Engineering

Gameplay Developer

Full-time · Remote/Estonia

Build and ship gameplay systems in Luau — core mechanics, UI, effects, and live content — and obsess over how they feel in players’ hands.

The Role

  • Build and ship gameplay systems in Luau — core mechanics, UI, effects, and live content — written tidily enough that the next person can extend it without archaeology.
  • Take features the whole way. You’ll scope the idea, build it, sweat the polish, test it hard, and push it live to a large player base.
  • Obsess over feel. Controls that respond, feedback that lands, flows that make sense without a tutorial — getting this right is most of the job.
  • Range widely. One week you’re deep in a movement system, the next you’re wiring particles or laying out a shop screen. We’d rather you be curious across areas than boxed into one.
  • Shape the games, not just build them. Pitch mechanics, poke holes in designs, and push ideas in reviews. Engineering opinions carry real weight here.
  • Work shoulder to shoulder with design, art, production, and QA. Most of the job is communication — do it plainly and kindly, on calls and in writing.
  • Move quickly from idea to playable. Rough something in, put it in front of people, and let feedback and player data tell you what to keep.
  • Size the work honestly with production, name the risks up front, and surface blockers before they bite.
  • Hold the bar. Review other people’s code, write things down, kill bugs, and tidy as you go. Nothing ships untested or unprofiled.
  • Back your teammates. Pair on the hard bugs, pass on what you know, and protect the studio’s habit of careful work without ego.

What We’re Looking For

None of these are hard requirements — strong candidates tend to have most of them. If a couple are missing but you make up for it elsewhere, apply anyway.

  • A year or more building games, whether in a job, a serious solo project, or some mix of the two.
  • Hands-on Luau / Roblox work, or comparable game-dev experience with things like controllers, cameras, animation, or effects.
  • Something you’ve shipped, or a portfolio that shows how you make a game feel — be clear about which parts were yours.
  • An instinct for when something’s off, and the stubbornness to keep tuning until it isn’t.
  • The ability to drop into a big, unfamiliar codebase and start building without hand-holding.
  • Comfort moving between code, effects, and interface work rather than staying in one lane.
  • Self-direction — you unblock yourself quickly and are happy owning outcomes.
  • Clear communication in English, written and spoken.
  • You actually play games, and you care about making them.

Nice To Have

Not needed to apply — but any of these will strengthen your case.

  • Something you designed and shipped yourself: a Roblox place, an indie build, or a game-jam entry.
  • Even better if you’ve kept a live Roblox experience running and updated over time.
  • A genuine read on what Roblox players want and how the community ticks.
  • A working sense of client/server trust boundaries and keeping multiplayer honest.
  • Comfort with REST APIs and component-driven Roblox UI (React-Lua and the like).
  • Time spent in remote, self-managing teams.
  • Extra strings to your bow such as UI/UX, design, art, audio, VFX, or modelling.